mathfacts-in-a-flash-uk

Using NEO 2 (MathsFacts in a Flash RP SmartApplet)

Notes to Teachers:

Before students practice or test on NEO 2s:

If your network is configured to use a proxy or firewall, your students may not be able to practice or test on a NEO 2. You may have to change network settings to allow the Renaissance Wireless Server to connect to your Renaissance Place site. For assistance, see this KB article http://support.renaissance.com/techkb/techkb/6303273e.asp or contact Technical Support (via Live Chat and/or telephone UK: +44(0)20 7184 4000; Australia 1800 467 870.

Make sure all of the setup steps have been completed. See Before Students Practise or Test on a NEO 2.

Review Things to Remember When Practising and Testing.

For students to practise or test on NEO 2s:

  1. The teacher's computer must be on, with the Receiver connected.
  2. Turn the NEO 2 on by pressing on/off; then, press applets.
  3. Press the down arrow until the cursor is next to MathsFacts in a Flash RP. Then, press enter.
  4. Note: MathsFacts in a Flash (offline) is the other MathsFacts in a Flash Smart Applet. It allows you to practice independently (without being connected to Renaissance Place).

  5. The first time you use the MathsFacts in a Flash RP SmartApplet, it will list the networks (Renaissance Receivers connected to computers) that are available.
  6. Use the up and down arrow keys to highlight the network assigned for the class. Then, press enter.

    If you have connected to a network before, you may be asked if you want to stay connected to the last network you used on the NEO 2. Press Y for yes or N for no, then press enter. If the you choose no, choose another network and press enter.

    The name you gave the Renaissance Receiver is the name the students will see in the networks list. The default name is "Renaissance Receiver." Make sure to tell your students which network (Receiver name) they need to connect to.

  7. When the program asks you for your user name and password, type your user name and press enter, tab or the down arrow. Next, type your password and press enter.
  8. Note to Teachers: Be prepared to provide students with their user names and passwords. You can see and print a list of student user names and passwords in Renaissance Place. You may also contact your school administrator or school network administrator.

  9. If you are enrolled in more than one MathsFacts in a Flash class, you must choose a class to work in. Press the down arrow until the cursor is next to the desired class name. Then, press enter.
  10. What you see next depends on what you have performed in the software so far:
  11. The screen will ask whether to start a test. Press Y for yes or N for no. Then, press enter.

    You are working at your current level. The screen will show your recent results. Press enter.

    Then, press the up or down arrow to choose whether to

    • do a practice
    • take a test
    • exit the results screen

    The screen will ask whether you want to work at your current level or a level you have already mastered. Press the up or down arrows to choose what you want. Then, press enter.

    • What the student sees is also affected by preference settings (Mandatory Practice and Time targets).
    • If Mandatory Practice is enabled, students must practice after failing the first test at a level.
    • If Time Targets are enabled, the student may see a New Target.

    When you work at the current level, you may be asked whether to start a practice or test. If so, press Y for yes or N for no; then, press enter.

    If the screen shows you the results of your recent work without giving you choices, press enter to continue. Press the up or down arrow to choose what you want.

    Press enter to do one of the following:

    • To test at a new time target.
    • To go to the next level.
    • To exit. Exit takes you back to either the results screen or the choice between working at the current level or a previously mastered level.

    If you have beaten the best time target, no target (or a dash) is shown. In this case, you are simply trying to beat your best time.

    If you choose to work at a previously mastered level, follow these steps:

    1. Press the up or down arrow to highlight the level you want to work on. Then, press enter.
    2. You will be shown a time target and asked whether you want to start a test. Press Y to start the test or N to not start it. Then, press enter.

    During a practice or test, you will see problems like the one shown below.

    The way you answer the problem depends on what you see on the screen.

    If you see arrows below the answers, press the left, down or right arrow and press enter. The circles below the answer choices will show you what keys to press to choose each answer.

    If you see letters or numbers below the answers, press the letter or number for the answer and press enter. The circles below the answer choices will show you what keys to press to choose each answer.

    If you do not see any answer choices, type your answer and press enter.

    • To stop a practice or test, press ctrl+A or cmd+A. If the NEO 2 asks for an authorisation password, your teacher must enter the MathsFacts in a Flash authorisation password.
    • If the Question Type Preference is set to Multiple Choice, the program draws an X over the wrong answer and draws a dashed box around the correct answer. Then, it will give you the chance to choose the correct answer and then move on to the next problem.

      If the preference is set to Open Ended, an X appears in the blank field. The correct answer then displays. You enter the correct answer and move on to the next problem.

    • During tests, you can press esc or backspace to go back one problem.
    • If you run out of time for the practice or test, the program will let you know.

      The time limit for a problem, practice or test is set via the Time-Out Preference.

      Other time limits are set via the Time Targets Preference and the Mastery Time for a Level.

      Time-Out Preference: The defaults are: (1) Time-Out per Practice or Test: 10 minutes and (2) Time-Out per Problem: 30 seconds.

      Time targets Preference: The default is: Enable Time Targets. Target 1 is 2 minutes, 0 seconds. Subsequent Targets decrease by 15 seconds per target.

      Mastery Time for a Level: The default is 2 minutes and 0 seconds.

      Best Time: Once you master a level, you can always try to improve your personal best time for that level. When you achieve a new personal best time for completing a test, a congratulatory message will be included on your TOPS report.

    After you finish the practice or test, the screen will show you how you did.

    A TOPS Report may be sent to the default printer for your teacher's computer. Note to Teachers: The MathsFacts in a Flash TOPS Report Preference setting determines whether the report is sent to the printer automatically.

    If the screen asks whether you want to practice now, press Y to practice or N to not practice now.

    If the screen tells you to press enter, press it. The next screen will give you choices. Press the up or down arrow to highlight your choice. Then, press enter. Your choices might include:

    • Whether to do another practice or test
    • Whether to do a practice, take a test or exit. Exit takes you to the choice between working at the current level or a previously mastered level.
    • Whether to test (try) again at a new time target, try for a new target at another mastered level or move on to the next level.
    • To go back to the choice between working at the current level or a previously mastered level, press esc.

    To stop working in the MathsFacts in a Flash RP SmartApplet, press the applets key. You will be logged out and will go back to the list of SmartApplets.