Time Limits

Practices and tests are timed.

If the student sees a clock flashing on the screen, it means that the time limit is almost up for the problem, practice or test. The student should choose an answer quickly.

If the student does not select an answer before time runs out, the next problem will appear.

If the student times out on a problem, it will be counted as:

  • Incorrect if the student has selected or entered the wrong answer or if the student has not selected any answer when the program times out.
  • Correct if the student has selected or entered the correct answer when the program times out.

If the student "times out" on a practice or test, the program ends the test. Stopped practices and tests are noted on the Student Progress Report.

Teachers can set the time limits via the Time Targets Preference, the Time-Out Preference and/or the Mastery Time for a Level.

  • Time Targets Preference: The default is Enable Time Targets. Target 1, two minutes, zero seconds. Subsequent targets decrease 15 seconds per target.
  • Time-Out Preference: the defaults are (1) Time-Out per Practice or Test: 10 minutes and (2) Time-Out per Problem: 30 seconds.
  • Mastery Time for a Level: the default is two minutes and zero seconds.
  • You can adjust the time target at each level so that it matches your students' capabilities.

    Research shows that three seconds per problem (two minutes on a 40-problem test) is the benchmark for mastering maths facts in the lower levels. Students in 5th level and above may be able to average two seconds per problem on a 40-problem test

If you measure the total time it takes a student to complete a practice or test session (completion time), you may notice a difference between your time measurement and the reported time score.

The reported time score is the sum of the problem response times, not the overall elapsed time. The program measures only the time it takes a student to respond to a problem. The time required to display the problem and the answer is not included in the reported time score the student receives.

Example: A session that takes the student 3 minutes to complete could have a reported time score of 2 minutes 20 seconds.